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Game Guide

Classes

When you create a character you choose one of five classes. The class decides which combat skills you can learn and which stats matter most. The tutorial at Scholium gives each class the same advice on stats, shown below.

ClassRoleMain stats
WarriorFront-line melee fighter. One-handed swords are the warrior's common weapon tactic; men can also train two-handed swords and axes.STR, CON
ThiefFast fighter with daggers, including thrown daggers. Thieves also work with traps and stealing.DEX, MOVP, CON
ArcherRanged attacker with bow and arrows. Hits from a distance before the enemy can close in.DEX, CON, MOVP
WizardCasts offensive magic using Mana (the blue bar). Spells get stronger with the Magery tactic.INT, WS, CON
PriestDivine caster. Uses Divine power, which slowly recovers by itself, and raises the Orison tactic by casting.WIS, PS, CON

Tactics

Each weapon type has its own tactic (a skill level). The more you fight or train with a weapon, the higher its tactic and the more damage you deal. Other tactics cover shields, spears, heavy weapons such as axes and morning stars, fencing swords (women only) and fist fighting.

Magic

Wizards and Priests learn spells and must memorize them from their magic book before casting. Wizards should never raise WIS, and Priests should never raise INT: each is useless for the other.

Later in the game a character can advance to a Dual class. A wizard cannot take a priest-type dual class, and a priest cannot take a wizard-type one.