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Game Guide

Nations

Every character belongs to one nation. You choose it before you leave the beginner area, and it decides your home village, which villages you can use, and your side in the nation war.

NationStarting villageCapital
VyseusHelternt VillageVyseus Impel
ZypernRenus (Renes city)Deepuben
YllseBarantanBarantan

Vyseus

The old kingdom, ruled by the royal family from Impellia Castle in Vyseus Impel. Its lands include Helternt, the Hudyne River and valley, the Gray Mountains and Iramus.

Zypern

A desert nation hardened by the Millennium Curse. Zypern holds Renus, the city it took from Vyseus, and its capital Deepuben lies in an oasis. Jorlan is its only port.

Yllse

A principality in the east, ruled by the grand duke from Barantan, the largest port in eastern Kerinia. Yllse stays out of the war between the other two: its people cannot vote on war, but they can join the fighting as hired soldiers (mercenaries) through the War Office.

Hegemonia

Hegemonia is neutral land in the north of the continent. Its royal family is gone and most of its people have left. Players of all three nations can travel there, and it is a gateway to the Great Grassland, the Underground Dungeon and the Fire Dungeon.

Why your nation matters

  • Nation-only villages: villages belong to their nation. A character who logs in on another nation's map is sent home, and NPCs such as the portal keeper refuse people of other nations.
  • Nation war: Vyseus and Zypern fight on the war fields (Mountain, Prairie, Island and Snow Warfield). A war is announced two hours before it starts. The Snow Warfield is a war map for lower-level players. Attackers destroy shield stones and castle gates; the winner takes Crit from the losing nation's treasury.
  • Your home village is where you revive after death and where your portal NPC sends you.